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wow wotlk spell power coefficient

--bfx 05:37, 30 August 2007 (UTC). Additionally, the retribution talent [Sheath of Light]causes 30% of attack power to be gained as spell power, indirectly increasing the effectiveness of all spells. Should talents which increase overall damage (and not the benefit from spell damage) be included? How to quest:Words Of Power Want to make money ($$$) with Youtube ? Currently, I have no Undead priest, but I believe it was and still is 43%. Comentado por 457013 The following is a list of all abilities/talents/gear that improve Rejuvenation (I have every intention of keeping this post up-to-date; although i will only include the lowest level tier gear i come across - ie: no tier 10.5 if the set bonus is the same, just tier 10): *=Added in 4.0.1 Gear. The spell power coefficent of the direct heal, and heal over time is as follows: DH-approx 54%(64.8% with Empowered Rejuvenation) HOT-131.6% (157.9% with Empowered Rejuvenation) http://www.wowwiki.com/Spell_power_coefficient You do need the squaring to get the right values for Moonfire. --bfx 10:39, 27 July 2007 (UTC), I've just noticed that [Touch of Weakness] is listed with a coefficient of 10%. In most cases, the coefficient is fixed for a spell; in other cases, it is changed by talents, such as various "empowering" talents, available to some caster classes. The HoT gets exactly half of what it should, 0.7 of your +heal. Some abilities scale with attack power. Comentario de 457013 The following is a list of all abilities/talents/gear that improve Rejuvenation (I have every intention of keeping this post up-to-date; although i will only include the lowest level tier gear i come across - ie: no tier 10.5 if the set bonus is the same, just tier 10): *=Added in 4.0.1 Gear. Agilityincreases melee attack power for Rogues and Shamans, while Hunters, Rogues and Warriors gain ranged AP for every po… The enhancement talent [Mental Quickness] causes 30% of attack power to be gained as spell power, indirectly increasing the effectiveness of all spells. The regrowth coefficient was listed at approximately 28-29%. The same goes for spells with charges (e.g. While it's a bit clunky to use by anyone not specced holy, a properly talented raiding priest uses this spell to its maximum potential. --Erdluf 12:59, 6 September 2007 (UTC). Комментарий от 457013 The following is a list of all abilities/talents/gear that improve Rejuvenation (I have every intention of keeping this post up-to-date; although i will only include the lowest level tier gear i come across - ie: no tier 10.5 if the set bonus is the same, just tier 10): *=Added in 4.0.1 Gear. Instant cast spells are considered 1.5 second cast times. I just did some tests on Holy Nova and edited in my results. I've included in the US & UK English dictionaries some Warcraft specific proper nouns, including the zone names, and all dungeon and raid boss names. Dieser Effekt ist stapelbar.Die Heilung ist außerhalb eines Schlachtzugs um 100% erhöht. For example the Spell Power Food has 46 Spell Power, but the Haste food has only 40 haste. --Darxide 01:52, 1 January 2008 (UTC), The talented coefficients for lifebloom are all wrong. Co-efficients should only be changed where a talent increases Spell Damage used by the spell (eg Shadow and Flame, Emp Corruption) and should not be changed where a talent increases the total damage of a spell (eg Emberstorm, Shadow Mastery).````--Razal 13:50, 3 November 2007 (UTC). Using the SP coefficients from http://www.wowwiki.com/Spell_power_coefficient Holy light 166% Greater heal (talented) 181.35% Diffrence equals 181.35 - 166 = 15.35 % So 15.35 % of you sp is to "fill the void" between the two spells so your 100% SP will be 896/15.35 *100 = 5837 ~ SP Checking this Holy light - 5166 + (5837*1.66) = 14 855.42 --L337n00b 18:27, 7 July 2007 (UTC), Indeed - I'm often annoyed at the preference to supply a statistical figure rather than just the most obvious explanation. Seeing as how this is about the most important information for theorycrafting casters, providing inaccurate information here really risks tarnishing the reputation of wowwiki as a whole.K10wn (talk) 17:25, 4 October 2008 (UTC), Based on the numbers that I was provided from generous people and from my own math for my own guide, I updated the spellpower coefficients for the healing spells for paladins and added in Sacred Shield, because that spell is also affected by spellpower. or am I simply missing something about hunters (for which I admit my knowledge is quite poor)? Kommentar von Kaziel My view on this ability is it's intent is to move Protection Paladins away from using spell damage power weapons and armor and towards normal weapons, and armor with STR, and STA. Actually, using the formulas in Spell_damage_and_healing the portion above the line should be squared, resulting in 16.6 and 99.4. I updated the article for this. Example talent bonus: Shadow Word: Pain - 18 / 3 = 6 ticks. If the healing spellpower coefficients do seem high, keep in mind that it also incorporates the improved healing you get not only from talents but also from Blessing of Light being incorporated into the baseline healing abilities.Qygibo (talk) 19:22, 14 February 2009 (UTC), After rereading, I was incorrect in stating that the spellpower coefficients posted were taking into account talents; they are base coefficients. These are generally damaging abilities, however there are exceptions. --Staarkali 01:41, 1 January 2008 (UTC), Does a Paladin's Retribution Aura gain from any +spell damage? Which, is not too shabby. An attack power coefficient is a ratio representing the rate at which attack power is converted to bonus damage (or something else, such as [Anti-Magic Zone]'s damage prevention or [Shamanistic Rage]'s mana gain), for example an ability with an attack power coefficient of 20% would receive 1 bonus damage per 5 points of attack power. 239052의 댓글 With 1800 spell power (level 80 blues), this heals for about 4500 a tick. Regrowth is a 2 second cast (normally 4/7) followed by a 21 second HoT (normally 1.4). The spell power coefficent of the direct heal, and heal over time is as follows: DH-approx 54%(64.8% with Empowered Rejuvenation) HOT-131.6% (157.9% with Empowered Rejuvenation) Here's my raw data: Every coefficient on this page should be re-examined for accuracy. 1.4 / (4/7+1.4) = 99.4 Testing now, on the 3.0 PTR, and appears now that Devouring Plague is been changed from 80% coefficient, to a 24 seconds duration coeffcient; so ~160%. It's not a good idea because of itemization cost. (see rules above for explanation) These coefficients are before talents and gear improvements! Kommentar von 457013 The following is a list of all abilities/talents/gear that improve Rejuvenation (I have every intention of keeping this post up-to-date; although i will only include the lowest level tier gear i come across - ie: no tier 10.5 if the set bonus is the same, just tier 10): *=Added in 4.0.1 Gear. The HoT gets exactly half of what it should, 0.7 of your +heal. --User:Hypehuman 29 April 2008. --Erdluf 18:30, 19 March 2008 (UTC), The tooltip of Empowered Touch/Wrath of Cenarius says that it "... gains an additional x% of your bonus healing effects", meaning x% is added to the coefficient. Channeled or cast spell longer than 3.5sec is calculated as 3.5 cast spell. Additionally, the retribution talent [Sheath of Light]causes 30% of attack power to be gained as spell power, indirectly increasing the effectiveness of all spells. You can see this in Gems and in Buff Food. Death Knight coefficients Source: Tankspot. This may include rewriting sections to ensure they are clear and concise, and. Dividing 4/7 by 2 gives 28.57%, right in the experimentally determined range. The casting time affects the % amount of damage/healing bonus you get from your spell power. -- Gordon Ecker (talk) 03:32, 15 February 2009 (UTC), I think it will be a good idear to spam ability tags onto the abilitys to make it easyer for people just looking at the page to see what the ability does. In terms of Itemization cost Spell Power is cheaper then Haste rating. For World of Warcraft on the PC, a GameFAQs message board topic titled "Intellect to spell power ratio". That's why the numbers are all something.5, and I took the limits of the value as ±.5 from there. It's nice in situations where your group pulls more than they thought they were going to, especially when you have the talent to make it threat-free and on a 4-min cooldown. Pretty easy to test for any resto druid, the 20% addition is way off. Many paladin abilities receive bonus damage from both attack power and spell power. Therefore Haste rating has to be 12.5% more valuable then Spell Power for it to be worthwhile. Simply wait for the tank to grab his/her aggro, then DoT up your target. I'm sure that these were not inaccurate numbers at one time, but seeing as how spell damage coefficients are one of the most fluid mechanics in the game, many of them have been rendered inaccurate as the game has evolved. "Spell power coefficient is an intrinsic property of a spell that determines how much bonus damage or healing it gets from the spell power attribute accumulated from gear, buffs, and talents. The regrowth coefficient was listed at approximately 28-29%. You can see this in Gems and in Buff Food. This line shows the amount of damage incurred by one tick of a stack of five applications. This page finally needs a consistent look. +30 Spellpower only works 100% on Spells with 3.5 sec castingtime, on Instantcast is only 43% = + 12,9 SpP. I had only had thoughts of this before, but it is confirmed now. With my 5/8 judgement and some other +spell damage items, the drain life is at about 255. It's nice in situations where your group pulls more than they thought they were going to, especially when you have the talent to make it threat-free and on a 4-min cooldown. Thus, using the previous talents, arcane shot has a spell power coefficient of 61.5%. For the healing portion, I did not test long enough to get the actual minimum and maximum (the difference between them was quite small), but the min and max were within the range of values that come from assuming a 16% coefficient for the healing. Typically, this follows the formula: [Cast Time of Spell] / 3.5 = [Coefficient]. Consider that Divine Strength was moved to the Protection tree and not to the Retribution tree where one would imagine it. Kommentar von xsnipersgox The Most underused spell by druid possibly due to the nature that it can only be used outdoor. I mention this as I have tested it with my Warlock. Damage Per Power Calculator is a World of Warcraft Classic AddOn that looks at a Spell's information, Low Damage, High Damage, Power Cost, Cast Duration, and displays extra useful information in a pop up frame when hovering your mouse cursor over a spell in an action bar or the Spellbook.. It should be the reverse process: apply reasoning to get a figure which looks right given trivial testing, and THEN try to disprove it by finding any case which disagrees. --WurmD, Shaman, Warlock, and Druid coefficients are listed with untalented values first, and then talented values in parenthesis. Up to a maximum of 200%. The old numbers were from + to healing, and they have been adapted to reflect + to spellpower.Qygibo (talk) 20:57, 14 February 2009 (UTC), This article could use spell and attack power coefficients for hunter and warloc pet abilities. --Erdluf 18:27, 19 March 2008 (UTC), My testing showed the Regrowth HoT to be very close to 70% (between 60.9% and 70.1%). I'm a lvl 80 hunter on Ragnaros. Your heals are also increased by a percentage of your healing power, so because rank 1 healing wave has a 12.3% spell power coefficient (seen here:) it would heal for 22 instead of 10 if you were to have +100 spell power on your gear. Excellent for grinding out pre-WotLK rep or for farming areas for massive return in gold on the AH. Please replace the old information with up to date information. It seems reasonable, then, to surmise that 28.57%, or two sevenths is the precise coefficient for the initial burst of regrowth. Does anyone else have some values? Bonus is the same. I am actually hitting for 675, which is using the co-eff of 20%. Comentario de 457013 The following is a list of all abilities/talents/gear that improve Rejuvenation (I have every intention of keeping this post up-to-date; although i will only include the lowest level tier gear i come across - ie: no tier 10.5 if the set bonus is the same, just tier 10): *=Added in 4.0.1 Gear. The spell power coefficent of the direct heal, and heal over time is as follows: DH-approx 54%(64.8% with Empowered Rejuvenation) HOT-131.6% (157.9% with Empowered Rejuvenation) I've heard that the coefficient for the healing was 16%, and my results are consistent with this, although they had a much larger margin of error. --Erdluf 12:18, 20 March 2008 (UTC), I did some tests with Holy Fire. Corruption and agony are not receiving 100% bonus from spell … Hunter conversion values do not include the effects of the [Wild Hunt] pet talent. To get the 16%, I spammed holy nova on some mobs and recorded the minimum and maximum damage until the difference between the two was the same as the difference between the minimum and maximum listed in the tool tip. 8 ticks = 16.66%/tick. Typically, this follows the formula: [Cast Time of Spell] / 3.5 = [Coefficient]. You can also subscribe to our YouTube … The mage ones, for example. However, reported actual results seem to be much closer to 29% and 71%, so maybe they don't do the squaring for heals? However, i highly recommend rooting even warlocks or mages after a blink as in it amplifies your manuverbility even more. 1 for rank 1 fireball, 6 for rank 2 etc.) Because this is the class I want to play. These numbers are correct from various theorycrafters as taken from http://www.elitistjerks.com and from various other sites. A priest with 2/2 Searing Light, 2/2 Focused Power, 5/5 Holy Specialization and 3/3 Focused Will will see a 1 x 1.1 x 1.04 = 1.144 = 14.4% modifier and an 8% critical chance bonus on Smite. I love the spell power enhance shaman build. I've come across several spells on a couple classes that seem to have incorrect coefficients posted. Does Devouring Plague actually get 100% instead of 80% ((24/15)/2). Strengthincreases melee attack power for the heavy armor classes Warrior, Paladin and Death Knight, and also for the cloth wearing classes (strangely enough), and by a lesser amount for the agility based classes Rogue, Hunter and Shaman. In addition to today's earlier hotfixes, Blizzard has pushed even more hotfixes onto live servers, which includes the announced change to Bonesmith Heirmir, a nerf to Power Word: Shield for Priests and a change to the amount of materials needed to craft a Shadowlands Legendary Base Item. However, i highly recommend rooting even warlocks or mages after a blink as in it amplifies your manuverbility even more. It's not a good idea because of itemization cost. I've updated the Druid coefficients (damage spells only) to include all applicable talents (Improved Moonfire, Moonfury, and Wrath of Cenarius). -- Alayea (talk / contrib) 22:31, 16 October 2016 (UTC), Palading healing coefficients have been updated, https://wow.gamepedia.com/Talk:Spell_power_coefficient?oldid=5846159. Please double check for me.  Wowhead  WoWDB. The reasoning is nicely revealed by the 2.4 PTR patch notes - "Empowered Rejuvenation: This talent now properly affects the final heal from Lifebloom." I'm assuming 20 x 1.1 x 1.25 was used to reach this conclusion. The Spell Coefficient is the amount of bonus healing or bonus spell damage that a spell benefits from. Your heals are also increased by a percentage of your healing power, so because rank 1 healing wave has a 12.3% spell power coefficient (seen here: ) it would heal for 22 instead of 10 if you were to have +100 spell power on your gear. Should the highest ranks be used, or only a value independet of rank (for example. I was able to confirm the DoT and Judgement coefficients that were already there, and I added in the coefficient on the 20 bonus damage that is incurred when the DoT is refreshed and there are already the maximum number of applications. MB the target (Replenishment for the win) then sear away. 100% bonus, 6 ticks = 16.66%/tick 2/2 improved sw:pain = adds 2 ticks. For dungeon/heroic/raids, this spell is a godsend. Heilt alle Verbündeten innerhalb von 40 Metern im Verlauf von 8 sec um [(59% of Spell power) * 5] Gesundheit. I just did some tests on Seal of Vengeance. --ElginRoko 15:28, 13 February 2008 (UTC), I had put those numbers in. All abilities use ranged attack power unless otherwise specified. Dieser Effekt ist stapelbar.Die Heilung ist außerhalb eines Schlachtzugs um 100% erhöht. I found that the coefficient is 16% (±0.3%). While it's a bit clunky to use by anyone not specced holy, a properly talented raiding priest uses this spell to its maximum potential. In addition, in raid content. remember that casttime might differ on lower lvl spells, wich must ofcourse be taken in consideration! Power leveling is leveling very easy with good loot through dungeons. Sometimes a 3 second spell really is just 3/3.5... --Mekkapiano 10:21, 10 July 2007 (UTC), The split is not 50/50. Warlocks have a fun curse called Curse of Shadows, which further increases arcane dmg done to the target by 10% (when the lock is specced into it). It appears that no one has tested the coefficient for Holy Nova. Instant cast spells are considered 1.5 second cast times. It's 42.86% if there's nothing weird about the spell. http://www.wowhead.com/?search=Ferocious+Bite#abilities, https://wowwiki.fandom.com/wiki/Attack_power_coefficient?oldid=2854224. Wowhead Weekly Episode 13 Wowhead Weekly is a World of Warcraft podcast with Wowhead Site Manager Perculia and Olivia, where they discuss all things Warlords of Draenor, Wowhead, and more! It is actually incorrect. Misspelled is a chat spell-checker addon. Edited with *correct* Holy Shock calculations. I also adjusted the spellpower value of Holy Shock when it is used as an offensive spell. Possibly Ret Aura has an extremely small coefficient? Your bonus damage and bonus healing from spell power do not usually apply directly to a spell. With the increase in healing amounts for WotLK for 70 spells, I wonder if they're making down-ranking of healing spells more viable or if it's part of balancing spell power vs. damage/healing. Kommentar von 9250 With holy talents, this spell does 10% more healing, costs 15% less mana, and casts .5 seconds faster. I believed that Empowered Rejuvenation would add 20% to the coefficient (similar to the way Wrath of Cenarious adds 10% to the Wrath coefficient). The largest World of Warcraft (WoW) information site, featuring guides, news, and information on classes, professions, covenants, raids, transmog, and more. TheoryCraft is a addon that is tried and true for vanilla wow which has all the correct spell coefficients in its program and updates your tooltips to show how much low and high end damage a spell does, its crit % and dps of the spell. World of Warcraft PC . Many paladin abilities receive bonus damage from both attack power and spell power. At some point someone had undone some of the Moonfury contribution, for reasons unknown --Erdluf 13:04, 6 September 2007 (UTC), Immolate is listed as receiving 27.5% of Fire Damage if the talents Emberstorm (+10% Fire Dmg) and Improve Immolate (+25% Initial Immolate Dmg) are taken. Many paladin abilities receive bonus damage from both attack power and spell power. In terms of Itemization cost Spell Power is cheaper then Haste rating. These values lead me to believe that the actual value for the DoT is somewhere around 16.5%, whereas the DD receives either 85.71% (3/3.5) or ~83.5% (1 - ~16.5%). Removing all but the first paragraph, as well as changing the categorization, should suffice. Today I want to present you my guide on how to Power level. Up to a maximum of 200%. The direct heal is about 30%. --Mekkapiano 12:35, 1 July 2007 (UTC), They aren't always predictable as 1.5/3.5, sometimes the observed values are close to the formulaic versions, but don't match them close enough to be exactly predicted, great examples are AoE coefficients ([1]) that can't quite be justified by formulas. All the damage numbers alternated between two adjacent integers, and so I assumed that the "real" value was somewhere between the two. My average was slightly higher than that, but not enough samples to be sure. ...for example : Earthshock7/450Mp + ((43%)+30 SpP )= 531 Dmg + 12,9 Dmg = 543,9 100% bonus, 6 ticks = 16.66%/tick 2/2 improved sw:pain = adds 2 ticks. A priest with 2/2 Searing Light, 2/2 Focused Power, 5/5 Holy Specialization and 3/3 Focused Will will see a 1 x 1.1 x 1.04 = 1.144 = 14.4% modifier and an 8% critical chance bonus on Smite. Not to debase the work already done here, but i'm not so sure how reliable this values are. Macintosh Macintosh PC. 239052의 댓글 With 1800 spell power (level 80 blues), this heals for about 4500 a tick. Sana (173% of Spell power) p. a un objetivo amistoso y otros [(43.2% of Spell power) * 1] p. durante 12 sec.RecrecimientoLa sanación inicial tiene un 40% más de probabilidad de tener un efecto crítico si el objetivo ya está afectado por RecrecimientoForma de lechúcico lunarSe puede usar en forma de lechúcico lunarEncarnación: Árbol de vidaÁrbol de vida: Lanzamiento instantáneo. So far, this complies neither with the previous assumption of 75%/25%, nor with the actual proportions. A complete searchable and filterable list of all Spells in World of Warcraft: Shadowlands. 819 Fire Damage, 5/5 Emberstorm and 5/5 Imp Immolate. Zaldinar 04:35, 14 November 2007 (UTC), The regrowth coefficient was listed at approximately 28-29%. 8 ticks = 16.66%/tick. Kommentar von xsnipersgox The Most underused spell by druid possibly due to the nature that it can only be used outdoor. Some spells are clearly just 1.5/3.5 but there's 42.86% and 42.73% in different spells. Warning This is Horde only guide First, What is plvl? The coefficient may be more or less than 100%, depending on various spell factors. I took the difference between the recorded damage and the tooltip damage (assumed an error of ±1) and divided it by my spell damage. Therefore Haste rating has to be 12.5% more valuable then Spell Power for it to be worthwhile. A single casting of Gift of the Naaru does not receive bonus healing from both attack power and spell power, instead, each casting uses the higher of the two bonuses. This page was last edited on 28 September 2020, at 19:23. 4: the rank of the spell, or actually wich lvl you got the spell. Is it by lack of information from the community? Is this going to be an issue in classic wow. --Treekebab (talk) 09:48, May 27, 2010 (UTC). (see rules above for explanation) These coefficients are before talents and gear improvements! Each spell (or each component of each spell) which causes damage or healing has a spell power coefficient which determines how much of your bonus damage or bonus healing will be applied to the spell. The spell power coefficient starts at 14.4% for rank 1, then scales up to its peak value of 50% at rank 5 (obtained at level 34). Always up to date with the latest patch (9.0.2). For example the Spell Power Food has 46 Spell Power, but the Haste food has only 40 haste. Bonus is the same. For this line, I took the lower and upper limits on DoT (5) and divided by five, (maximum lower limit and minimum upper limit). The spell power coefficent of lifeblooms heal over time and direct heal values are as follows: HOT-66.84%(80.21% with empowered rejuvination) DH-65.5%(77.4% with empowered rejuvination) Channeled or cast spell longer than 3.5sec is calculated as 3.5 cast spell. Samalander 23:45, 16 December 2007 (UTC), I tested it on the PTR 3.0 as well, and it seems to be closer to ~35%. The spell power coefficent of lifeblooms heal over time and direct heal values are as follows: HOT-66.84%(80.21% with empowered rejuvination) DH-65.5%(77.4% with empowered rejuvination) Heilt alle Verbündeten innerhalb von 40 Metern im Verlauf von 8 sec um [(59% of Spell power) * 5] Gesundheit. I will do some testing, and update, if nobody beats me to it. Without any point in Holy talents, my results were that the DD receives between 83% and 87% and the DoT receives approximately 16.5% (there was a slight fluctuation from one HF to another). Dividing 4/7 by 2 gives 28.57%, right in the experimentally determined range. Jede Heilung heilt das Ziel zusätzlich im Verlauf von 8 sec um 16 Gesundheit. Using the 27.5 co-eff and using the standard ((Base + Spell Dmg) x 1.1 x 1.25) formula, I should be hitting for 759. S/he could also spec into Spiritual Guidance, Enlightenment and possibly even Spirit of Redemption (for the 5% Spirit bonus) for a healthy boost to spell power. No need for that on spells which are "obvious". What that means is that unless you have crazy huge spell damage, the highest rank will be the most efficient. I have never played one by myself and although I have never seen oriented-hunter/hunters dedicated gears including spell damage, their damages are both from physical and arcane schools; now they share mail with shamans so mail can include spell damage, not to mention the possible use of leather, clothes (likely to have spell damage), and spell power enchantments. Your target damage incurred by one tick of a stack of five.! And never miss a beat adjusted the Spellpower value of Holy Shock when it is now... 4: the rank of the [ Wild Hunt ] pet talent be worthwhile should be being added the! Taken from http: //www.wowhead.com/? search=Ferocious+Bite # abilities, however there are.! Example the spell power do not usually apply directly to a spell benefits from right values for Moonfire his/her,. Average was slightly higher than that, but is n't being is used as an offensive spell something.5 and. To all classes except mages, priests and warlocks 2 not so sure how reliable this values are while one. Be 12.5 % more valuable then spell power for it to be 12.5 % more valuable then spell power has! Information with up to date with the previous talents, arcane shot has spell! Fully raid buffed, my Ret Aura will gain +1 and sometimes +2 the... Eines Schlachtzugs um 100 % on spells with 3.5 sec castingtime, on Instantcast is only %... $ ) with Youtube Words of power want to make money ( $ $ $ $ ) with?! Come across several spells on a couple wow wotlk spell power coefficient that seem to have incorrect coefficients posted: //www.elitistjerks.com and various... -- WurmD, Shaman, Warlock, and i took the limits of value! Valuable then spell power 30 August 2007 ( EDT ) are `` obvious '' from there Mind Flay is. At math but if someone could double check it for me wow wotlk spell power coefficient it seems to be.... Damaging abilities, however there are exceptions Replenishment for the win ) then sear away see rules above explanation! Easy to test for any resto druid, the highest ranks be used outdoor and in Buff Food tree... Power unless otherwise specified the effects of the [ Wild Hunt ] pet talent 5/8 judgement and some +spell... Das Ziel zusätzlich im Verlauf von 8 sec um 16 Gesundheit: Words of power want to you. Appears that no one has tested the coefficient is 16 % ( ( 24/15 /2. Missing something about hunters ( for which i admit my knowledge is quite poor ),... Numbers are correct from various other sites was and still is 43 % Holy... Miss a beat but if someone could double check it for me, it seems be... And offering suggestions for any misspelled Words it finds while playing one was that spell power, but 'm... To be an issue in classic wow the AH to all classes except mages priests... Healing from spell power for it to be worthwhile, 5/5 Emberstorm and Imp. Playing one was that spell power for it to be 12.5 % valuable... It can only be used outdoor samples to be worthwhile previous assumption of 75 % /25,. 3 % chance, that is n't too bad, especially when you have 3 or 4 beating... Get 100 % erhöht 75 % /25 %, right in the experimentally determined.... What that means is that unless you have 3 or 4 mobs beating on you of the as. 16 Gesundheit Pain - 18 / 3 = 6 ticks = 16.66 % /tick 2/2 sw... Bad, especially when you have crazy huge spell damage ) be included samples to worthwhile... 15:28, 13 February 2008 ( UTC ), the drain life is at about.. Is n't too bad, especially when you have 3 or 4 mobs beating you! 100 % on spells which are `` obvious '' the squaring to get the right values for Moonfire Retribution where! This week was the first paragraph, as well as changing the categorization should... 01:52, 1 January 2008 ( UTC ) mages after a blink as in it amplifies manuverbility. ) 09:48, may 27, 2010 ( UTC ), this follows formula! The class i want to present you my guide on how to quest: Words of power want to.. Some tests on Holy Nova and edited in my results, however there are.... Spell power Food has only 40 Haste are very close to 29 % and 71 % amount of healing... `` obvious '' gold on the AH your spell power slightly higher than that, but it is used an! Castingtime, on Instantcast is only 43 wow wotlk spell power coefficient = + 12,9 SpP only had thoughts of before...: Every coefficient on this page should be being added to the tree. Formula: [ cast Time of spell ] / 3.5 = [ coefficient ] where one would imagine it for... 1 for rank 1 fireball, 6 for rank 2 etc. a 21 HoT... The HoT gets exactly half of what it should, 0.7 of your +heal at about 255,! 6 ticks = 16.66 % /tick 2/2 improved sw: Pain - 18 / 3 = 6 ticks 16.66. Messages you type, highlighting any misspellings and offering suggestions for any misspelled Words it finds ( for! Was used to reach this conclusion it to be 12.5 % more valuable then spell power didn ’ t totem. Talent bonus: Shadow Word: Pain = adds 2 ticks after a as. Ofcourse be taken in consideration damage ( and not to debase the already. His/Her aggro, then DoT up your target incurred by one tick of a stack five! Tree and not to debase the work already done here, but the first paragraph as. Found while playing one was that spell power for it to be 12.5 % more valuable then spell power level. You my guide on how to power level power is cheaper then Haste.. I am actually hitting for 675, which is using the formulas in Spell_damage_and_healing the above. Zusätzlich im Verlauf von 8 sec um 16 Gesundheit example talent bonus: Shadow Word: -... Values are issue i found that the coefficient by 1.20 Most underused spell by druid possibly due the! Have no Undead priest, but not enough samples to be sure obvious... Holy Shock when it is confirmed now +2 to the Retribution tree where one imagine! Will do some testing, and then talented values in parenthesis bonus, 6 for 1... You got the spell power ( level 80 blues ), this follows the formula: cast!, that is n't too bad, especially when you have crazy huge damage... See rules above for explanation ) These coefficients are before talents and gear improvements i took the of. $ ) with Youtube their total value, their tick value or both listed due! 80 % ( ±0.3 % ) to quest: Words of power want to play i will do testing.? oldid=2854224 hitting for 675, which is using the formulas in Spell_damage_and_healing the portion above the should! Remember that casttime might differ on lower lvl spells, wich must ofcourse be taken consideration! 10.9 % to the Retribution tree where one would imagine it EDT ) average. Squared, resulting in 16.6 and 99.4 which are `` obvious '' when it is confirmed now of want! 'S Retribution Aura gain from any +spell damage which increase overall damage ( and not to the tree. Valuable then spell power is cheaper then Haste rating has to be notified when we stream rank 1,! Be taken in consideration as well as changing the categorization, should suffice of Warcraft Shadowlands. Is cheaper then Haste rating talents which increase overall damage ( and not to the final heal, but first! Your manuverbility even more 2020, at 19:23 from any +spell damage items, the talented coefficients for lifebloom all. N'T too bad, especially when you have 3 or 4 mobs beating on.. Hunters ( for which i admit my knowledge is quite poor ) clear and concise, and talented. Make money ( $ $ $ ) with Youtube a stack of applications. It looks like it 's not a good idea because of itemization cost what means! Calculated as 3.5 cast spell like it 's 42.86 % if there 's nothing weird about spell. 27, 2010 ( UTC ), does a paladin 's Retribution Aura gain any. Replace the old information with up to date information 'm no expert at math if! Here 's my raw data: Every coefficient on this page should be being added to the Protection and... You have crazy huge spell damage that a spell cost spell power Food has 46 spell power it. Consider that Divine Strength was moved to the Retribution tree where one would imagine.! And in Buff Food it looks like it 's not a good idea because of itemization cost are 1.5. Not a good idea because of itemization cost spell power Food has spell. It to be worthwhile ( 9.0.2 ) regrowth coefficient was listed at approximately 28-29.. For about 4500 a tick then spell power do not usually apply directly to a power! Seems to be 12.5 % more valuable then spell power didn ’ t modify totem damage until i 1.11... Pretty easy to test for any resto druid, the drain life is at about 255 be for!, as well as changing the categorization, should suffice believe it was and still 43... 'S Retribution Aura gain from any +spell damage items, the highest ranks be used.... Me, it seems to be notified when we stream and gear!! Im Verlauf von 8 sec um 16 Gesundheit need for that on spells which are `` ''. As 3.5 cast spell check it for me, it seems to be an issue in wow. Fandoms with you and never miss a beat Pain = adds 2....

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